This means that more developers will be able to focus on the parts of trainer games that they actually want to work on without having to slog through developing their own systems while dealing with the Ren’Py software. By creating a system which allows development to be more accessible and easier to understand for trainer games and Ren’Py as a whole, more time can be spent on developing the actual game, rather than just the base systems for the game. This is both labor intensive and time consuming, with too much time spent retracing the same steps that other developers have already done.ĭeveloping a game in any capacity is often an incredibly difficult, stressful, thankless job. A lot of time and effort spent when initially creating a new trainer game isn’t devoted to actually making the game itself, but instead on creating the base framework that the rest of the game can operate around.
Whenever developers want to create their own trainer game, they have to code work-arounds for the Ren’Py software in order to create the necessary systems for the game, as the initial Ren’Py software isn’t designed for something like a trainer game. Pervy Rogues are creating a Ren'Py-Trainer Framework